Dick's question of whether androids dream of electric sheep to the nth degree. I'm a Real Boy The backbone of Detroit’s story – meaning the one that’s relatively fixed in place despite the choices you make around it – is big, ambitious fun that takes Phillip K. It’s testament to the writing and performances that I found making decisions “just to see what would happen” teeth-clenchingly hard. I found all three of Detroit’s central characters to be dramatically interesting, which meant putting them in compromising situations – or worse, killing them – was a real fear throughout. It’s noticeable when your choices feel they’re going against the grain of a more robust story. At one point, Markus gained a lover very abruptly, and I felt I’d missed a slow burn somewhere. When I played as ‘mean,’ or even ‘indifferent’ Connor, his fury made a lot more sense. When I played as ‘nice’ Connor, for example, Anderson was far too aggressive toward him to be believable.
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And while it never seems to know when enough heavy-handed expositional dialogue is enough, Detroit: Become Human manages to be a frequently moving melodrama that bends to your choices with meaningful results.Įach of those playthroughs took around 10 hours to complete, and during that time Detroit’s pace rarely lags thanks to the deft juggling act it performs, alternating between three android characters across multiple chapters: Kara, a housekeeper who must care for a little girl named Alice, Connor a prototype police model whose assignment is to round up ‘deviant’ androids, and Markus a carer model who believes androids should share equal rights with humans.įor the most part, supporting characters adapt to the way you choose to play, but there are occasional misfires. This was very much the opposite of my mostly peaceful first run, and Detroit obliged my wickedness to a surprising degree, leaving a trail of bodies of those who had previously survived in my wake. It’s a testament to the breadth of Quantic Dream’s branching storylines that I felt terribly guilty as the credits rolled after my second playthrough of Detroit: Become Human, as I’d played against my personal moral compass to test how far I could push the story’s exploration of the morality of artificial intelligence.